Why #gamergate is important
Fun fact: Morgan Ramsay, founder of the Entertainment Media Counsel, did an objective study of how much of gaming journalism talks about sexism or social justice.
To do this, he downloaded 130,524 articles from 37 RSS feeds of 23 outlets, including The Escapist, Rock Paper Shotgun, CVG, Edge Online, Eurogamer, Gamasutra, Game Informer, GamePolitics, GamesBeat, GamesIndustry International, GameSpot, GamesRadar, IGN, IndieGames, Joystiq, Kotaku, Massively, MCV, NowGamer, PocketGamer.biz, Polygon, Shacknews and VG24/7, published over a period of twelve months. He then did a search on how often these games articles mentioned sexism, feminism, or misogyny.
The result? Over a period of one year, 0.41% of 130,524 articles referenced feminism, feminist, sexism, sexist, misogyny, and misogynist explicitly.
That’s less than half of one percent.
So next time you hear someone whining that “feminism is taking over video games journalism”, what they’re actually whining about is that feminism exists in video games journalism.
What they’re whining about is that journalism isn’t exclusively feeding into their loop of misogyny to affirm them. The actual feminism is just the match to the fuse on that powderkeg.
David Jackson and James Merrill at the Ouija board in Stonington, from “The Plato Club.” The idea for the feature evolved from an interview in which Jackson reported that, using a Ouija board, he and Merrill had contacted Truman Capote in the afterlife, a place called the Hedge. Presiding, as hostess and chief of protocol, is Alice B. Toklas.